Update 6 for RAoT is LIVE!


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Patch Notes: 2.070

August 26th, 2022

REGICIDE CHANGES

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    - Added crown pickup mechanic to allow players to reclaim any dropped crown if their king has died

    - Added king reveal system where killing enemy players will eventually cause the enemy king to be pinged via a visual effect

    - Added additional incentive for king to fight by resetting their team's reveal counter when the king gets a kill

    - Added progress bar to interaction HUD while performing timed interactions (currently used for the crown pickup)

    - Changed draw rules to award the win to the last team standing, else the last king standing, otherwise a draw

    - Changed draws to award a point to all drawing teams like in team elimination, except for teams with no living king

    - Changed default starting gas and ammo from half to full

    - Changed spawning at round start to avoid the center of the map and ensure kings are spawned towards the map perimeter

    - Changed default enemy visibility from 40m to 30m

OPTIMIZATIONS

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    - Added Character IK Quality general user setting with 3 levels to provide better performance at lower values

    - Added general user setting for disabling visual effect lights to help with performance

    - Added proximity culling for most sound effects when past the max audible distance

    - Improved performance of smoke flare particle collisions and reduced particle count

    - Improved performance of player network data read/write operations

    - Improved performance of VFX and SFX systems when starting/stopping and handling many effect objects

    - Improved performance of cable animation when shooting and retracting hooks

MATCH LOGGING CHANGES/FIXES

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    - Added ForceCreateMatchLog command to generate a match log for an active match (match will still continue to be tracked)

    - Added PreviewMatchLog command to print the currently tracked log data to the console

    - Changed match log file timestamping to be more readable and useful

    - Changed match log to track players as having played on a team if they spawned on the team, rather than on a general timer

    - Fixed match log history sometimes not saving files correctly causing overwrites

    - Fixed match log sometimes not including players who were disconnected from the lobby and rejoined

    - Fixed match log overwriting player entries that had the same eos id but different username or discord id

CONSOLE & LOGGING CHANGES/FIXES

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    - Added MyDiscord command to check your Discord ID when logged in

    - Added player Discord ID to the 'list' console command output

    - Added Discord IDs of joining players to the server chat logging output

    - Added command hint display to the console when typing to show commands that contain the typed text

    - Changed the console command autocomplete (tab) to match the new hint display (can autocomplete when only 1 hint)

    - Fixed the console being able to be opened while the chat was already open

SERVER SETTINGS CHANGES

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    - Added Advanced Settings tab to the host settings menu

    - Added a server setting to auto-kick AFK players after a specified amount of time

    - Added a server setting to only allow people who are logged into Discord to join

    - Added an option in team settings to synchronize settings for all teams

    - Added weapon usage limit sliders to team settings

    - Added infinite ammo and infinite gas options to team settings

GENERAL CHANGES/FIXES

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    - Added support for resolutions of more aspect ratios such as 4:3, 5:4, 21:9, and others (some of the UI may not support these!)

    - Added RCL champion exclusive emote with bronze, silver, and gold tier versions

    - Added some general settings tooltips for miscellaneous settings

    - Changed the text sharpness and brightness in dialog boxes to make the text more readable and easy on the eyes

    - Changed spawn point densities on all maps to be more balanced throughout the map (makes stack spawning less likely)

    - Changed the max audible distance of some sound effects that were audible from much further than they should be

    - Fixed smoke flare particles doing weird synchronized spins when the flare impacted the ground or an obstacle

    - Fixed APG bullet flyby sound effects playing at near max volume when close to the max distance from the player

    - Fixed loading a lobby preset with only spears in racing or infection failing to load

    - Fixed the combat hud being wrongly hidden when toggling the Show HUD user option

    - Fixed duplicated usernames being possible in lobbies under certain conditions

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Comments

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great game with i knew how to play though

(1 edit)

when will the launcher will become available?