Update 6 for RAoT is LIVE!
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Patch Notes: 2.070
August 26th, 2022
REGICIDE CHANGES
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- Added crown pickup mechanic to allow players to reclaim any dropped crown if their king has died
- Added king reveal system where killing enemy players will eventually cause the enemy king to be pinged via a visual effect
- Added additional incentive for king to fight by resetting their team's reveal counter when the king gets a kill
- Added progress bar to interaction HUD while performing timed interactions (currently used for the crown pickup)
- Changed draw rules to award the win to the last team standing, else the last king standing, otherwise a draw
- Changed draws to award a point to all drawing teams like in team elimination, except for teams with no living king
- Changed default starting gas and ammo from half to full
- Changed spawning at round start to avoid the center of the map and ensure kings are spawned towards the map perimeter
- Changed default enemy visibility from 40m to 30m
OPTIMIZATIONS
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- Added Character IK Quality general user setting with 3 levels to provide better performance at lower values
- Added general user setting for disabling visual effect lights to help with performance
- Added proximity culling for most sound effects when past the max audible distance
- Improved performance of smoke flare particle collisions and reduced particle count
- Improved performance of player network data read/write operations
- Improved performance of VFX and SFX systems when starting/stopping and handling many effect objects
- Improved performance of cable animation when shooting and retracting hooks
MATCH LOGGING CHANGES/FIXES
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- Added ForceCreateMatchLog command to generate a match log for an active match (match will still continue to be tracked)
- Added PreviewMatchLog command to print the currently tracked log data to the console
- Changed match log file timestamping to be more readable and useful
- Changed match log to track players as having played on a team if they spawned on the team, rather than on a general timer
- Fixed match log history sometimes not saving files correctly causing overwrites
- Fixed match log sometimes not including players who were disconnected from the lobby and rejoined
- Fixed match log overwriting player entries that had the same eos id but different username or discord id
CONSOLE & LOGGING CHANGES/FIXES
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- Added MyDiscord command to check your Discord ID when logged in
- Added player Discord ID to the 'list' console command output
- Added Discord IDs of joining players to the server chat logging output
- Added command hint display to the console when typing to show commands that contain the typed text
- Changed the console command autocomplete (tab) to match the new hint display (can autocomplete when only 1 hint)
- Fixed the console being able to be opened while the chat was already open
SERVER SETTINGS CHANGES
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- Added Advanced Settings tab to the host settings menu
- Added a server setting to auto-kick AFK players after a specified amount of time
- Added a server setting to only allow people who are logged into Discord to join
- Added an option in team settings to synchronize settings for all teams
- Added weapon usage limit sliders to team settings
- Added infinite ammo and infinite gas options to team settings
GENERAL CHANGES/FIXES
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- Added support for resolutions of more aspect ratios such as 4:3, 5:4, 21:9, and others (some of the UI may not support these!)
- Added RCL champion exclusive emote with bronze, silver, and gold tier versions
- Added some general settings tooltips for miscellaneous settings
- Changed the text sharpness and brightness in dialog boxes to make the text more readable and easy on the eyes
- Changed spawn point densities on all maps to be more balanced throughout the map (makes stack spawning less likely)
- Changed the max audible distance of some sound effects that were audible from much further than they should be
- Fixed smoke flare particles doing weird synchronized spins when the flare impacted the ground or an obstacle
- Fixed APG bullet flyby sound effects playing at near max volume when close to the max distance from the player
- Fixed loading a lobby preset with only spears in racing or infection failing to load
- Fixed the combat hud being wrongly hidden when toggling the Show HUD user option
- Fixed duplicated usernames being possible in lobbies under certain conditions
Get Roarks Attack on Titan Fan Game
Roarks Attack on Titan Fan Game
RAoT is a multiplayer, pvp-focused take on Attack on Titan
Status | Released |
Author | Roark |
Genre | Action |
Tags | 3D, Anime, Fangame, Fast-Paced, Multiplayer, PvP, Team-Based, Third Person, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 5 for RAoT is LIVE!Jul 07, 2022
Comments
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great game with i knew how to play though
when will the launcher will become available?